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[導讀]在本教程中,我們將通過使用PCBX在線模擬環(huán)境在SSD1306 OLED顯示器上顯示位圖圖像的過程。本教程將介紹設置PCBX模擬,格式化位圖數(shù)據(jù),配置顯示大小和管理圖像延遲。

解鎖您的SSD1306上充滿活力的視覺效果!學習毫不費力地顯示動態(tài)表情符號位圖,并以風格增強您的項目。

在本教程中,我們將通過使用PCBX在線模擬環(huán)境在SSD1306 OLED顯示器上顯示位圖圖像的過程。本教程將介紹設置PCBX模擬,格式化位圖數(shù)據(jù),配置顯示大小和管理圖像延遲。

步驟1:設置PCBX仿真

?訪問PCBX:進入PCBX在線模擬器頁面。

?創(chuàng)建新項目:通過從主菜單中選擇新項目來啟動新項目。

添加組件:

?搜索Arduino UNO并將其拖到工作空間中。

?搜索SSD1306 OLED Display (I2C)并將其添加到您的工作區(qū)。

連接組件:

?將SSD1306的VCC連接到Arduino的5V。

?連接SSD1306的GND到Arduino的GND。

?將SSD1306的SDA連接到Arduino的A4 (SDA)。

?將SSD1306的SCL連接到Arduino的A5 (SCL)。

步驟2:安裝所需的庫

在PCBX仿真環(huán)境下:

?打開庫管理器:在PCBX IDE中查找?guī)旃芾砥鬟x項。

搜索庫:如果還沒有可用的庫,安裝以下庫:

?Adafruit_GFX

?Adafruit_SSD1306

搜索庫:安裝以下庫,如果它們還不可用:Adafruit_GFX

?Adafruit_SSD1306

這些庫對于與SSD1306顯示器交互以呈現(xiàn)圖形(包括位圖)是必不可少的。

步驟3:定義位圖數(shù)據(jù)

接下來,您將定義要在SSD1306上顯示的位圖數(shù)據(jù)。確保位圖數(shù)據(jù)格式正確,每個字節(jié)以逗號分隔,行以分號結(jié)尾。

第四步:模擬你的項目

?上傳代碼:點擊PCBX IDE中的上傳或編譯按鈕,編譯并上傳代碼到模擬的Arduino。

?Run the Simulation:啟動模擬。你應該看到你的位圖圖像顯示在SSD1306 OLED顯示器上,每個2秒。

結(jié)論

您已經(jīng)成功地設置了PCBX在線模擬,以在帶有Arduino草圖的SSD1306顯示器上顯示位圖圖像。您可以隨意修改位圖數(shù)據(jù),添加更多圖像,并嘗試不同的延遲以獲得定制的顯示體驗。

代碼

#include

#include

#include

#define SCREEN_WIDTH 128 // OLED display width, in pixels

#define SCREEN_HEIGHT 64 // OLED display height, in pixels

#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)

Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);

// Bitmap data for each image, each array represents one image

// Please fill your bitmap data into these arrays

const unsigned char bitmap_nono[] PROGMEM = { /* Bitmap data */0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x0E,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x1F,0x00,0x0F,0x80,0x00,0x00,

0x00,0x00,0x7F,0x00,0x0F,0xC0,0x00,0x00,0x00,0x00,0xFE,0x00,0x07,0xF0,0x00,0x00,

0x00,0x01,0xF8,0x00,0x01,0xF8,0x00,0x00,0x00,0x07,0xF0,0x00,0x00,0xFC,0x00,0x00,

0x00,0x0F,0xC0,0x00,0x00,0x7F,0x00,0x00,0x00,0x1F,0x80,0x00,0x00,0x1F,0x80,0x00,

0x00,0x1E,0x00,0x00,0x00,0x0F,0x80,0x00,0x00,0x0C,0x00,0x00,0x00,0x03,0x00,0x00,

0x00,0x00,0x1C,0x00,0x07,0x80,0x00,0x00,0x00,0x00,0x1C,0x00,0x07,0x80,0x00,0x00,

0x00,0x00,0x1C,0x00,0x07,0x80,0x00,0x00,0x00,0x00,0x1C,0x00,0x07,0x80,0x00,0x00,

0x00,0x00,0x1C,0x00,0x07,0x80,0x00,0x00,0x06,0x00,0x1C,0x00,0x07,0x80,0x0C,0x00,

0x07,0xC0,0x1C,0x00,0x07,0x80,0x3E,0x00,0x07,0xF0,0x00,0x00,0x00,0x01,0xFE,0x00,

0x07,0xFE,0x00,0x00,0x00,0x07,0xFE,0x00,0x01,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,0x00,

0x00,0x3F,0xFF,0xFF,0xFF,0xFF,0xC0,0x00,0x00,0x07,0xFF,0xFF,0xFF,0xFE,0x00,0x00,

0x00,0x03,0xC0,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,

0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,

0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,

0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,

0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,

0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,

0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,

0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,

0x00,0x03,0xFF,0xFF,0xFF,0xFC,0x00,0x00,0x00,0x0F,0xFF,0xFF,0xFF,0xFF,0x00,0x00,

0x00,0x7F,0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x03,0xFF,0xFF,0xFF,0xFF,0xFF,0xF8,0x00,

0x0F,0xFC,0x00,0x00,0x00,0x07,0xFE,0x00,0x07,0xF0,0x00,0x00,0x00,0x00,0xFE,0x00,

0x07,0x80,0x00,0x00,0x00,0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

const unsigned char bitmap_unhappy[] PROGMEM = { /* Bitmap data */

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0F,0xFF,0x80,0x1F,0xFF,0x00,0x00,

0x00,0x1F,0xFF,0x80,0x1F,0xFF,0x00,0x00,0x00,0x1F,0xFF,0x80,0x1F,0xFF,0x00,0x00,

0x00,0x00,0x0E,0x00,0x00,0x1E,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,

0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,

0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,

0x00,0x00,0x0E,0x00,0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1F,0xFF,0xFF,0x80,0x00,0x00,

0x00,0x00,0x1F,0xFF,0xFF,0x80,0x00,0x00,0x00,0x00,0x1F,0xFF,0xFF,0x80,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

const unsigned char bitmap_angry_demon[] PROGMEM = { /* Bitmap data */0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x3F,0xC0,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xF8,0x00,0x00,0x00,

0x00,0x00,0x07,0xFF,0xFE,0x00,0x00,0x00,0x00,0x00,0x1F,0xFF,0xFF,0x80,0x00,0x00,

0x00,0x00,0x3F,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00,0x7F,0xFF,0xFF,0xE0,0x00,0x00,

0x00,0x00,0xFF,0xFF,0xFF,0xF0,0x00,0x00,0x00,0x01,0xFF,0xFF,0xFF,0xF8,0x00,0x00,

0x00,0x03,0xFF,0xFF,0xFF,0xFC,0x00,0x00,0x00,0x03,0xFF,0xFF,0xFF,0xFC,0x00,0x00,

0x00,0x07,0xFF,0xFF,0xFF,0xFE,0x00,0x00,0x00,0x07,0xE0,0x1F,0x80,0x7E,0x00,0x00,

0x00,0x0F,0x80,0x06,0x00,0x1F,0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x0F,0x00,0x00,

0x00,0x0E,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x0C,0x00,0x00,0x00,0x03,0x00,0x00,

0x00,0x1C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x1C,0x00,0x00,0x00,0x03,0x80,0x00,

0x00,0x7C,0x00,0x00,0x00,0x03,0xE0,0x00,0x00,0xFC,0x00,0x00,0x00,0x03,0xF0,0x00,

0x01,0xE0,0x0C,0x00,0x03,0x00,0x78,0x00,0x03,0xC0,0x1C,0x00,0x03,0x00,0x3C,0x00,

0x03,0x80,0x0C,0x00,0x03,0x00,0x1C,0x00,0x03,0x80,0x00,0x00,0x00,0x00,0x1C,0x00,

0x03,0x80,0x00,0x00,0x00,0x00,0x1C,0x00,0x03,0x80,0x00,0x79,0xE0,0x00,0x1C,0x00,

0x03,0x80,0x00,0xFF,0xF0,0x00,0x1C,0x00,0x01,0xE0,0x01,0xFF,0xF8,0x00,0x78,0x00,

0x01,0xF8,0x03,0xC7,0xBC,0x01,0xF8,0x00,0x00,0xF8,0x07,0x83,0x9E,0x01,0xF0,0x00,

0x00,0x38,0x0F,0x01,0xCF,0x01,0xC0,0x00,0x00,0x00,0x1E,0x01,0xC7,0x80,0x00,0x00,

0x00,0x00,0x3C,0x01,0xC3,0xC0,0x00,0x00,0x00,0x00,0x78,0x03,0xC1,0xE0,0x00,0x00,

0x00,0x00,0xF0,0x07,0x80,0xF0,0x00,0x00,0x00,0x01,0xE0,0x0F,0x00,0x78,0x00,0x00,

0x00,0x03,0xC0,0x1F,0x80,0x3C,0x00,0x00,0x00,0x07,0x80,0x3F,0xC0,0x1E,0x00,0x00,

0x00,0x1F,0x00,0x79,0xE0,0x0F,0x80,0x00,0x00,0x0E,0x00,0xF0,0xF0,0x07,0x00,0x00,

0x00,0x04,0x01,0xE0,0x78,0x02,0x00,0x00,0x00,0x00,0x03,0xC0,0x3C,0x00,0x00,0x00,

0x00,0x00,0x07,0x80,0x1E,0x00,0x00,0x00,0x00,0x00,0x0F,0x00,0x0F,0x00,0x00,0x00,

0x00,0x00,0x1E,0x00,0x07,0x80,0x00,0x00,0x00,0x00,0x3C,0x00,0x03,0xC0,0x00,0x00,

0x00,0x00,0x18,0x00,0x01,0x80,0x00,0x00,0x00,0x00,0x08,0x00,0x01,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

//const unsigned char bitmap_ogre[] PROGMEM = { /* Bitmap data */ };

//const unsigned char bitmap_cold[] PROGMEM = { /* Bitmap data */ };

void setup() {

Serial.begin(9600);

// Initialize OLED display

if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3C for 128x64

Serial.println(F("SSD1306 allocation failed"));

while(true); // If initialization fails, enter an infinite loop

}

display.clearDisplay();

display.display();

}

void loop() {

displayBitmap(bitmap_nono, SCREEN_WIDTH, SCREEN_HEIGHT);

delay(200);

displayBitmap(bitmap_unhappy, SCREEN_WIDTH, SCREEN_HEIGHT);

delay(200);

//Uncomment the following lines to display additional images

displayBitmap(bitmap_angry_demon, SCREEN_WIDTH, SCREEN_HEIGHT);

delay(200);

// displayBitmap(bitmap_ogre, SCREEN_WIDTH, SCREEN_HEIGHT);

// delay(2000);

// displayBitmap(bitmap_cold, SCREEN_WIDTH, SCREEN_HEIGHT);

// delay(2000);

}

void displayBitmap(const unsigned char *bitmap, uint16_t w, uint16_t h) {

uint8_t bytes = (w + 7) / 8 * h; // Calculate the number of bytes for the bitmap data

display.clearDisplay();

display.drawBitmap(0, 0, bitmap, w, h, SSD1306_WHITE);

display.display();

}

本文編譯自hackster.io

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